

They can break into two and sink that way. Ship and plane control is now much easier to learn but still requires skill to master – you have to know roughly how a plane works to perform a perfect barrel roll in a dogfight! Ship and sub behaviour will be similar to those who are familiar with the previous game, but they were also raised to a higher level to ensure better playability and much-much better visuals – ships now shake when they are hit with a torpedo. One of our goals was to increase the accessibility of the game while raising the level of realism that we had in Battlestations: Midway. Szalacsi: Yes indeed, we substantially upgraded the plane, ship and sub physics in the game to a higher level.

In Island Capture (our chief new multiplayer mode) the game is about capturing islands and bases on them, defending them and using their airfields and shipyards to dominate your opponents.ĪCG: Have there been any changes to the physics engine since Battlestations: Midway? Land bases work similar to ships – you can use the guns to defend the base against the invasion, send up airplanes and deploy ships if you have a shipyard present. However, you can aid your landing party by softening up the enemy defences with artillery fire, strafing and bombing. Players are only controlling the bigger landing ships, LST’s and the transport planes carrying the paratroopers as we felt that individual control of soldiers or smaller military units are out of the scope in this game. With troop transport ships and paratroopers, players can invade and capture these locations. How will land-based combat figure into the game?īotond Szalacsi: Battlestations: Pacific features controllable islands and other land bases and installations, such as airfields, radar stations and shipyards. interviewed Botond Szalacsi, lead designer on the new release, about what gamers can expect in the game.Īrmchair General: Naturally, Battlestations: Pacific has naval and aerial combat as its main focus, but judging from the online videos, much detail has also been put into landscape elements. Interactive Entertainment, a sequel to Battlestations: Midway, is scheduled for release May 12, 2009. Battlestations Pacific – Designer Interview By Armchair Generalīattlestations: Pacific from Eidos Inc.
