

This statement sparked more questions from players upset that there are consumables in the game in the first place. These are automatically available in all of your playthroughs, once you have downloaded and installed them. Poticha said consumables work the way they do "due to first-party constraints", which points the finger at Microsoft and Sony, although it's such a vague statement that it's hard to work out what it means.ĭurables, however, are weapons, skins and augmentations, and are not one-time use. And yes, once you add them to your inventory, they are consumed in your current playthrough and are not re-usable.

Poticha clarified that there are two types of item in the game: consumables and durables.Ĭonsumables are Praxis Kits, ammo, credits and crafting parts. That's where Eidos Montreal community manager "Poticha" stepped in. Deus Ex's confusing item transfer message.Īs you'd expect, Deus Ex players reacted in anger, taking to the game's subReddit to complain. It's a ridiculous situation and an even more ridiculous workaround forced upon players. In response, the community suggested players make a save as soon as the game allows, then claim the pre-order DLC, then start every subsequent playthrough from that save and not from a new game in the menu. Players were surprised to discover that after DLC items were transferred to the inventory, they could not be used again, even on another playthrough. In the new Deus Ex, DLC items are saved in storage, and you can transfer them at any point to your inventory. The complaints revolve around single use, single save pre-order items. Deus Ex: Mankind Divided's microtransactions are annoying a lot of players.Įidos Montreal's cool action role-playing game launched on Tuesday to a positive reception from critics (check out our Deus Ex: Mankind Divided review, in which Edwin awards the game a recommended badge), but the pre-order DLC sparked a furious reaction on the game's subReddit.
